Optimal layouts anno 1800 (2024)

Optimal layouts anno 1800 (2)

There's no point in doubling track for delivery in the cities though, that doesn't seem to work at all. It will use the 2nd track then to progress along the daisy chain route. What I mean is that if you have to daisy chain say 6 oil wells, then after the first two, double the track up so that when a 2nd train comes to pickup oil, it's not stuck at the first couple stops waiting for the track to clear. I have not come across any downsides to this set-up.Īgreed that plain double tracks don't help, but splitting out to a 2nd track after the first 'stop' can be helpful on longer linear runs (like some of the New World islands). This should also be the case on an oil consuming island presuming the oil-levels in the harbor never reach 0. When a next train arrives at a power station, the station still has 60-75 oil left, so there is a lot of growing space to make the track even longer, it should even work on Cape, although maybe you need two circles on cape.įor islands that solely produce oil and don't consume it the added benefit is that each train wil always bring the same amount of oil back into the harbor which makes it quite predictable. They will bring a huge load of oil, fill each Powerstation to a 100, and refill their holds in the refineries, and drop of whats left in the harbor, before beginning again. This way you get very long trains, and all 5 of them will be in use at any time if the track is long enough. Important is to give the trains no other option than to keep going, as sometimes they will make some wonky decisions. I have been playing around with the trains a bit and my conclusion is that a single one way track that goes around the whole island, making a stop at each station ( and come out the other side), both to refineries (if you have them) and power stations, seems to work best.

Optimal layouts anno 1800 (3)

I saw that if you Google 'best train layout Anno 1800', a multitude of answers come out: double tracks, triple tracks, single tracks with pieces of rail where the trains can pass each other, all these posts are from about a year ago.

Optimal layouts anno 1800 (4)

The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. Just a general summary of all protuction chains.This subreddit is all about the video game series Anno. You can fit any of these productions in here as you see fit: The first two neet a medium level Warhouse tho:Īgain several options, but the last one actually needs a fully upgraded Warehouse to function: Just be mindfull that this one needs at least a medium level Warehouse:Īgain, several options. With this one you have two options avaliable. And it’s actually two of the first and only one of the second one for complete efficiency. Lumber & WoodĪnd this consequently for refined lumber: The observant ones among you probably already noticed, that there is an image missing, which is actually due to the fact that its not there. The downsides on the other hand are the fact that there is no space for ornamental buildings, and that the first layout is heaps more modular than this one: You may also wish to employ this second layout, which has the upside of housing almost double the amount of people of the first one.

Optimal layouts anno 1800 (5)

I think this image is quite self explanatory, so I’m not gonna add anything more to this. You may fill them or leave them empty as you please. Now this layout is designed to wor up to tier 3, so in the beginning there are obviously gonna be some gaps.

Optimal layouts anno 1800 (2024)
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