This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Conditiondamage and Support
Designed for: Raids and Fractals
Difficulty:
TBD
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Skill Variants
- 3 Template Code
- 4 Specializations
- 5 Equipment
- 5.1 Equipment Variants
- 6 Consumables
- 7 Usage
- 7.1 Banner Usage
- 7.2 Rotation
- 7.3 Opening Berserk Section
- 7.4 Sword section (berserk)
- 7.5 Longbow section (berserk)
- 7.6 Outside berserk section
- 7.7 General Tips
- 7.8 Advanced Tips
- 7.9 Breakbar
Overview
Once a meta-defining DPS-support, Bannerslave has returned as a Quickness provider. Banners provide a large amount of
Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
This build provides permanent uptimes of Quickness and
Fury, along with around 80%
Resistance.
Skill Bar
Longbow
Sword/Torch
Utility
Skill Variants
Banner of Tactics is essential for
Quickness uptime, but shattering blow can be swapped out if needed (though it is a significant DPS loss to replace it with anything but another rage skill):
"For Great Justice!" if your group requires some extra
Might.
Wild Blow for more CC.
Banner of Discipline can be swapped out for
Banner of Defense to gain access to
Aegis and Barrier.
Battle Standard can be used if CC is unimportant, and the
fury or res power will be beneficial.
Template Code
[&DQIkLTM9EiryEvIS3BKsAMQSsADXEtcSwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
Equipment
Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
- Getting use out of the
Stability or
Aegis from
Banner of Tactics or
Banner of Defense, respectively, can be difficult as you need to use these skills nearly off cooldown to maintain
Quickness. If you want to be able to use them more reactively, then swapping in
Ritualist stats gear is an efficient way to gain a lot more boon duration.
Equipment Variants
Sigils
- A
Sigil of Superior Sigil of Bursting can replace the
Sigil of Superior Sigil of Earth for more consistent DPS, that should be slightly higher. The difference will be small though.
- The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as
Fan of Fire has a ~98% chance of critting at least once, making it more likely that you will get a second proc of
Sigil of Superior Sigil of Torment or a third proc of
Sigil of Superior Sigil of Earth.
Consumables
Food:
- , or
Utility:
- or
Usage
Banner Usage
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you land your banners in one of your many fire fields, you can also provide some incidental Might. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain
Quickness, then swapping in
Ritualist stats gear is very efficient.
Rotation
Condi Berserker does not have a perfect loop as Berserk length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in
Berserk.
Opening Berserk Section
- Cast both banners on the group (after the boon strip, if there is one)
Flames of War
Weapon swap
Fan of Fire
Pin Down
Head Butt
Berserk as soon as the self-stun wears off
Scorched Earth
Blood Reckoning
Scorched Earth
Shattering Blow
Fan of Fire
Weapon swap
Sword section (berserk)
After the opener, you will switch between sword and longbow sections until Berserk runs out
Blaze Breaker
Savage Leap
Final Thrust (only when target is below 50% health)
Flaming Flurry - use this as the second skill if
Berserk is about to end
- Auto until
Weapon swap is off cooldown - don't worry about finishing the auto chain
Weapon swap
Longbow section (berserk)
Fan of Fire
Scorched Earth
Blood Reckoning ⇒
Scorched Earth ⇒
Pin Down, if available
Arcing Arrow
- Auto, Banners and
Arcing Arrow until Scorched Earth is off cooldown
Scorched Earth
Fan of Fire
Weapon swap
- Return to start of sword section
Outside berserk section
Assuming you're fast enough, berserk should run out shortly after step 4 in the third sword section
- Auto until
Berserk has ~4s remaining on cooldown - finish the auto chain this time
Final Thrust (only when target is below 50% health)
Savage Leap (optional)
Weapon swap
Fan of Fire
- Auto until
Berserk is off cooldown
Berserk
Scorched Earth
Blood Reckoning
Scorched Earth
Pin Down
Fan of Fire
Weapon swap
- Return to start of sword section
General Tips
- While in
Berserk, you want to weapon swap off sword as soon as you can.
- While in
Berserk, always start longbow sections with
Fan of Fire →
Scorched Earth and always end them with
Scorched Earth →
Fan of Fire.
- Use
Flames of War and
Shattering Blow whenever they are off cooldown.
- Try to fit in
Flames of War before
Flaming Flurry so that it is not delayed too much.
Shattering Blow extends the duration of
Berserk if used while in
Berserk, so make sure you use it as soon as it's available to prevent
Berserk ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation.
- Continue using
Shattering Blow outside of
Berserk, but you can delay it a couple of seconds if berserk is about to become available.
- Continue using
- Try to fit in
Flaming Flurry is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation.
- Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
- You can provide extra might for your group by using
Arcing Arrow inside your
Scorched Earth or another fire field.
- Try to drop your banners when you would otherwise just be autoattacking on longbow.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with
Shattering Blow.
Advanced Tips
- If you get a fire aura from source other than yourself, then you should delay
Savage Leap.
- You can stow-cancel the aftercast of
Flaming Flurry, as well as the aftercast of the auto-attack that comes before the
Scorched Earth in step 5 of the longbow section.
- Getting the very last
Flaming Flurry requires being very fast with the rotation. If you are not quite fast enough to consistently fit it in, you can use it as the first skill of the final sword section in
Berserk.
- For most of the rotation, the order of
Blaze Breaker,
Savage Leap and
Final Thrust is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns. The order used is to make the rotation easier to remember, but informed by the following:
- On the second sword section after the opener,
Flames of War is not quite off cooldown when you swap to sword, but using
Savage Leap first would delay it slightly (
Flames of War is a very high-damage skill). Thus
Blaze Breaker is used first.
- During the sword section where
Berserk ends, there is time to use
Final Thrust twice without delaying the rotation, but only if it is used before
Flaming Flurry.
- On the second sword section after the opener,
Breakbar
- Your most easily accessible strong CC is
Head Butt.
- If your team needs strong CC, on Mathias Gabrel for example, you can switch
Shattering Blow for
Wild Blow, your strongest CC option.