Beginner's Guide Part 1 (2024)


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Article byKiera Hoogendam

Beginner's Guide Part 1 (2)

Table of Contents

  • Lobby Screen
  • Game Modes
  • Combat Screen
  • Hero Screen
  • The Sanctuary
  • How To Progress

Navigating Epic SevenBeginner's Tips

Table of Contents

  • Lobby Screen
  • Game Modes
  • Combat Screen
  • Hero Screen
  • The Sanctuary

For those logging in for the first time, Epic Seven can be overwhelming. Its interface is just as complex as the content; multiple completely different game modes demand rigorous strategizing and resource management. Covered in this guide are the basics of navigating the app. While the periodic ingame tutorials provided decent exposure, this is meant as a reference that can easily be read or skimmed all at once.

Part 2 covers the more advanced pointers for beginners who are already immersed in gameplay. Also worth checking out are the Reroll Guide and Combat Basics.

Beginner's Guide Part 1

Epic Seven Reroll Guide

Equipment Guide

Combat Basics

Lobby Screen

1User Info includes the username, Rep Hero, and Player Rank.
2Press this to go to the Sanctuary.
3Notices brings up the game’s official news feed, while Pack opens a popup of microtransactions (specifically the value packs)
4The Connections menu displays a number of quests which can be completed to recruit new Heroes.
5Resource Menus all have to do with building Heroes. The Shop contains various microtransactions but also currency exchanges that are essential to progression. The Hero menu contains all the options for customizing and building a team. Summon is the gacha, while Reputation pulls up a list of Quests that reward various materials. Finally, the Guild button brings up the page from which players can join and access Guilds and Guild Wars content.
6This display changes depending on which screen is being viewed, but will always have a combination of Energy and Currencies. In the Lobby, it’s Arena Flags, Energy, Gold, Skystones, and then the interface.
7The Secret Shop sells a rotating stock of Materials. It’s worth checking every hour for new stuff-- sometimes, there will be great deals on Covenant Bookmarks!
8Tap any Hero to upgrade, Promote, Awaken, or configure.
9Combat Content sits in the lower-right. Arena and Adventure buttons lead directly to those game modes, while Battle links to another screen listing the remaining game modes (see below).
10This banner displays the current Summoning character and any Events.

Game Modes

Here lies the game’s richness: each type of combat has different conditions and demands which the player must adapt to. A single player will build many teams, each of which approach battles differently in order to win the objectives of each stage.

  • Adventure is the standard Quests that make up Story Mode.These maps will be primary targets for progression grinding, especially since they drop Catalysts, gold, and fodder monsters.

  • Arena is Epic Seven’s Psuedo-PvP mode. Another player’s set of designated heroes (Defense team) is controlled by AI while the player battles them.

  • The Labyrinth is a dungeon-crawling, endurance-based challenge in which the team must fight through a branching map while maintaining high Morale. Losing Morale and playing inefficiently leads to Exhaustion and heavy stat penalties. The goal for these maps, aside from reading the story, is finding good gear and occasionally shops.

  • The Abyss is a continuous dungeon with 90 floors. Completing each level will unlock the next one, with each floor becoming consecutively more difficult. The floors have very valuable rewards, and completionisis a slow grind and challenge that continues all the way into late-game.

  • Hunts will be the main source of farming gear. Wyverns, Golems and Banshees each represent one of the three main elements, and have differing strategies for progressing to further levels. Like in the Abyss, each level becomes progressively more difficult, with the final stage being 11 for each Hunt.

  • Spirit Altars are another series of material maps. Farm these to gain Runes for Awakening Heroes.

  • Challenge Battles are rotating battles that drop various rewards.

  • Events or Side Stories usually feature a single member or portion of the cast in a campaign similar to Adventure mode. These typically last about two weeks.

  • Raids are similar to Labyrinths, but with a higher difficulty and multiple bosses.

  • Guild Warstake place as a competition between player-owned Guilds. Victories here award Mystic Medals for summoning.

Combat Screen

Combat Basics

1Combat Readiness is each character and enemy’s placement in turn order. After each action, the icons will move down at a rate based on that character’s Speed stat. Skills that directly manipulate Combat Readiness will also take effect here.
2This area shows a Hero’s status in terms of HP and Conditions. Buffs effects appear as blue icons, while debuffs will be red.
3In Adventure mode, tap the Helper to switch to them in the middle of battle. They will also automatically fill any spot left by a fallen Hero.
4The Soul Gauge fills as Heroes use Skills. Souls can be spent either on summoning Guardians or enhancing Skills with their Soul Burn effect.
5Tap to select and use a Skill. The cooldowns will also be listed.
6Any drops will be picked up after the battle when the team walks forward.
7Enemy HP is displayed above the mob’s head. In the case of bosses, their HP and any buffs or debuffs will be listed at the top of the screen.
8Controls such as pausing, Autobattle and the story log can be accessed here.

Beginner's Guide Part 1 (12)

Hero Screen

Click to Expand

1 The Hero Info panel includes basic biographical information, Skills, and the Devotion Skill.
2Character level, CP and stats are grouped together on this panel. CP acts as a generic summary of a character’s power, with higher CP representing stronger characters. Stats listed in white are total stats, while the orange numbers include bonuses from equipment.
3This area shows Set Bonuses. A character can have up to three set bonuses from their armor, which are indicated on the lower-right of a piece of equipment.
4Left Equipment refers to the Weapon, Head and Chest slots.
5An Artifact is a special type of equipment with a passive effect.
6Right Equipment includes the Necklace, Ring and Boot slots.
7The Options in this menu include seeing the Specialty Skill, upgrades, viewing Hero Ratings, changing their facial expression, or viewing the character model in fullscreen.
8Use the right of the screen to sort and scroll through the Roster.

The Sanctuary

How To Progress

Due to the vast amount of content, Epic Seven has a number of methods for early-game progression.

Hunts:These drop crafting materials used to create different sets of gear. Many players recommend focusing on Hunts since running it only requires Energy, and each typeof Hunt drops different sets of gear.Wyvern Hunts arethe main focus since they lead to Speed, Critical and Hit sets that are good on most characters.

  • Wyvern: Speed, Critical, Hit (Effectiveness)
  • Golem: Attack, Defense, Health
  • Banshee: Counter, Lifesteal, Destruction, Resist
  • Azimanak: Unity, Immunity and Rage

Abyss: The Abyss drops a variety off resources including gear, Skystones, MolaGoras, and Transmit Stones. While it's time-gated and thus not as efficient as Hunts, the Abyss does contain a variety of levels with different challenges. For learning gameplay and mastering various game mechanics, the Abyss is a very good place to focus efforts.

Labyrinth:Labyrinth maps are also time-gated, and even slower than the Abyss. Aside from being fun, they also drop decent-quality gear.

Beginner's Guide Part 1 (15)

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About the Author(s)

Beginner's Guide Part 1 (16)

Kiera Hoogendam

Content Editor for GamePress and Site Lead for Dragalia Lost and Epic Seven. Native to Austin, loves cacti and drawing.

Beginner's Guide Part 1 (2024)
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